


Read: What can games tell us about girlhood? In essence, they made learning fun – and edutainment quickly become a prominent feature in early 2000s classrooms, and as computers became affordable enough for the home. Point-and-click adventures like the Humongous Entertainment games taught kids how to work through basic puzzles, and even introduced concepts like subtraction and addition from an early age. While ‘fun’ had previously meant going outside, throwing a ball around or playing dress-ups with family, the adoption of computers at home and in school meant that ‘fun’ slowly began encompassing digital games, too.Įdutainment games taught kids how to type, or how to solve problems. The 1990s and early 2000s were a time of great change for young children. For anyone who grew up in the edutainment era, it should be a wild blast from the past.

This product uses ScummVM which is released under the GNU GPL v2.Iconic Humongous Entertainment games like Putt-Putt Saves the Zoo, Spy Fox in “Dry Cereal”, Pajama Sam: No Need To Hide When It’s Dark Outside and Pajama Sam 2: Thunder and Lightning Aren’t So Frightening are being ported to Nintendo Switch in February. The PUTT-PUTT® trademark is a registered trademark of Putt-Putt, LLC and is used under license. This Product and Humongous Entertainment are not in any manner affiliated with Putt-Putt, LLC. Touch everything! Nearly everything in the game can be interacted with through touch in the Putt-Putt world ranging from the dashboard to objects within the environment.

